What is The The Clockwork Rogues?

For the first time ever The Clockwork Rogues is going to be publicly playable at EGX 2018! 

The Clockwork Rogues is a co-op, rogue-like, twin-stick shooter that combines the challenge and randomness of a rogue-like game with the fun and frantic gameplay of a twin-stick shooter. Set in Steampunk Victorian London, Mathematician Charles Babbage acquired funding from a man known only as The Gentleman. This funding allowed Babbage to create his Analytical Engine and build the autonomous COG Twins. Hearing of his success, The Gentleman kidnapped Babbage and forced him to create a Steampunk army of robots in order to take control of London. With the help of Ada Lovelace, it is up to you, the COG Twins, to stop The Gentleman, free your creator and the people of London! 

Follow Development

The Clockwork Rogues is being developed by Nebula Games. A Small start-up Indie development company currently compromised of 6 developers. You can follow the development of this game with in-depth Development Blogs that breakdown all aspects of independent games development, from making the game itself to handling the business and company matters that are often behind the scenes. 

Most Recent Development Blogs

The Project Would Not Be Possible Without

Meet the Team

Grant Mullock

Team Leader

Grant is a graduate of the University of Chester Games Development Course. His areas of focus of program management and UI/UX Design

Jon Stone

Lead Programmer

Jon is a graduate of the University of Chester Games Development course. He excels in all areas of programming but focuses his dissertation on procedural generation

Ryan Lewis

Lead Programmer

Ryan is a graduate of the University of Chester Games Development course. He is an all round programmer but excels in Unity development. Ryan has previously worked on augmented reality and online multiplayer programming

Callum Jones

Gameplay Programmer

Callum Jones is a second year student. Currently studying games development at the University of Chester. He excels in all areas of programming but is especially strong at programming gameplay mechanics

Abbie Hunt

Lead Artist

Abbie is a graduate of the University of Chester Games Development course. She is the main artist of the team and takes on responsibilities regrading managing the art team. She is also an expert in sign language

Dan Stockdale

Character Artist

Dan is a graduate of the University of Chester Games Development Course. He is a talented character artist and animator and will be handling most of the animation work for the team